Key Takeaways
- AMD officially restricts FSR 4 to RDNA 4 (RX 9000 series) GPUs, citing the necessity of its new FP8 AI acceleration hardware.
- Community modders successfully enabled FSR 4 on the massive installed base of older RDNA 2 (RX 6000 series) and RDNA 3 GPUs using leaked, compatible INT8 model files.
- The modded FSR 4 INT8 version delivers drastically improved image quality and temporal stability compared to FSR 3.1, effectively solving major ghosting and shimmering issues.
- A noticeable performance penalty (10-20% in Quality mode) is incurred when running FSR 4 INT8 on RDNA 2/3, a cost users are willingly paying for the visual upgrade.
- Despite the clear technical feasibility and overwhelming community demand, AMD has yet to commit to an official FSR 4 INT8 release for RDNA 2/3.
The RDNA 4 Wall: AMD’s Official FSR 4 Exclusivity and the AI Pivot
The official launch of AMD’s FidelityFX Super Resolution 4 (FSR 4) represented a crucial technological turning point, finally delivering an AI/ML-based upscaler designed to compete fiercely with rival solutions. However, this architectural leap came with a rigid hardware mandate. FSR 4 was developed and optimized specifically for the RDNA 4 architecture, leveraging the new, dedicated FP8 AI accelerators built into the RX 9000 series. This strategy immediately sidelined the vast and popular installed base of RDNA 2 (including the RX 6000 series, Steam Deck, and current-generation consoles). Despite RDNA 2’s full DirectX 12 Ultimate compatibility, this feature exclusion placed these users into a feature maintenance mode—a decision that instantly sparked a massive backlash and set the stage for the community’s impressive intervention.
FSR 4: Official vs. Modded vs. Previous Generation
| Feature | FSR 4 (Official) | FSR 4 (Modded INT8) | FSR 3.1 (Legacy) |
|---|---|---|---|
| Upscaling Algorithm | AI/ML (FP8) | AI/ML (INT8) | Spatial/Temporal Interpolation |
| Hardware Requirement | RDNA 4 (RX 9000 Series) | RDNA 2/3 (RX 6000/7000 Series) | Open Source (All GPUs) |
| Image Quality Score (LoadSyn VFS) | 9.5/10 (Highest) | 8.8/10 (Very High) | 7.0/10 (Acceptable) |
| Performance Impact on Older HW | N/A (Native) | 10-20% Penalty (Quality Mode) | Minimal/None |
The Leak and the INT8 Solution: Reverse-Engineering FSR 4 for RDNA 2
The unexpected ability to run FSR 4 on officially unsupported hardware stems directly from an accidental, yet monumental, technical oversight. During a routine update of its FidelityFX SDK, AMD temporarily uploaded the full FSR 4 source code to GitHub. Crucially, researchers quickly discovered that this leak revealed an alternate, less hardware-intensive version of the upscaler utilizing the INT8 (8-bit integer) format. This was the technical loophole the community needed. Since the INT8 format is compatible with the general compute shaders present on RDNA 2 and RDNA 3 GPUs, it bypasses the strict requirement for RDNA 4’s dedicated FP8 (8-bit floating point) AI accelerators. Community developers swiftly exploited this finding, packaging the necessary DLL files and creating a simple drop-in replacement that allows users to manually replace the FSR 3.1 files in supported games, effectively activating the superior FSR 4 algorithm.
High-Level Steps: Enabling FSR 4 INT8 on RDNA 2/3
- Verify that the target game supports FSR 3.1 (this is required for the drop-in replacement method to function).
- Acquire the leaked FSR 4 INT8 DLL files (these are typically distributed via community forums or specific GitHub repositories dedicated to this effort).
- Locate and create a secure backup of the original FSR 3.1 DLL files within the game’s installation directory.
- Replace the original FSR 3.1 DLLs with the modded FSR 4 INT8 files in the same game directory location.
- Ensure your system is running a stable, older driver version (e.g., Adrenalin 23.9.1) as newer Adrenalin releases may contain code designed to block this unofficial functionality.
The Data: Performance Tax vs. Visual Fidelity
FSR 4 INT8 vs. FSR 3.1: Performance Regression (RDNA 2/3)
| GPU Tested | FSR 3.1 Quality Mode (Avg FPS) | FSR 4 INT8 Quality Mode (Avg FPS) | Performance Change (%) |
|---|---|---|---|
| Radeon RX 6800 XT (RDNA 2) | 100 FPS | 87 FPS | -13% |
| Radeon RX 7800 XT (RDNA 3) | 115 FPS | 104 FPS | -9.5% |
| Radeon RX 9060 XT (RDNA 4) | 105 FPS (FSR 4 FP8) vs 102 FPS (FSR 4 FP8) | -3% | |
Our rigorous analysis of community benchmarks, which is strongly corroborated by independent testing from Computer Base, confirms a consistent dual-digit performance reduction when the FSR 4 INT8 mod is utilized in Quality mode on RDNA 2 and RDNA 3 GPUs. The resulting 10-20% frame rate penalty is not unexpected; it is a direct consequence of forcing a complex AI/ML algorithm to run on general compute shaders rather than utilizing the dedicated, highly efficient FP8 accelerators found on RDNA 4. This performance loss, however, often reverses when users switch to the Performance preset. In this mode, the older GPUs frequently achieve a slight frame rate gain over FSR 3.1, suggesting the INT8 model is more efficient at lower internal resolutions. Ultimately, this trade-off defines the modding dilemma: users must decide if sacrificing some frames is worth the vastly superior image stability.
The Visual Leap: Why the Community is Ecstatic
FSR 4 INT8 Mod: Benefits vs. Drawbacks
Pros: Benefits (The Visual Leap)
- Drastic reduction in ghosting and shimmering artifacts compared to the interpolation methods of FSR 3.1.
- Improved temporal stability, ensuring better preservation of fine details like hair, foliage, and particle effects.
- Seamless integration into any game already supporting FSR 3.1 via a simple DLL replacement.
- Provides compelling proof of concept for the technical feasibility of official RDNA 2/3 support.
Cons: Drawbacks (The Performance Tax)
- A significant 10-20% performance loss in Quality mode across RDNA 2/3 hardware due to reliance on general compute shaders.
- Requires using leaked, unsigned code, introducing potential security risks and requiring user trust in community sources.
- No official driver support; potential for system instability or future functionality breakage with driver updates.
- Image quality, while superior to FSR 3.1, is still slightly softer than the native FP8 FSR 4 implementation.
Project Redstone and the Future of RDNA 2 Support
Frequently Asked Questions
Will AMD release an official FSR 4 INT8 driver for RDNA 2?
AMD has not committed to an official INT8 release. While representatives confirmed that RDNA 2/3 will receive continued game optimizations and general support, they remained notably silent on future upscaling technologies like FSR 4 and Project Redstone, despite the technical feasibility proven by modders.
Does the FSR 4 INT8 mod work on the Steam Deck or ROG Ally (RDNA 2 based)?
Yes. Community testing has confirmed that the FSR 4 INT8 files can be successfully implemented on RDNA 2-based handhelds. The visual quality improvements are particularly noticeable at the lower native resolutions of these devices, though the resulting performance penalty can sometimes be more impactful on the lower-powered hardware.
What is Project Redstone?
Project Redstone is the working title for the next major FSR version (likely FSR 4.1), planned for H2 2025. It integrates the FSR 4 AI upscaler with three new AI/ML features: Frame Generation (replacing FSR 3’s interpolation), Ray Regeneration (similar to DLSS 3.5 Ray Reconstruction), and Neural Radiance Caching, aiming for technological parity with NVIDIA’s latest DLSS feature set.
The Final Verdict: The FSR 4 INT8 mod is a technical marvel born from community frustration and necessity. It serves as a powerful, public demonstration that AMD’s new AI upscaling technology is not fundamentally limited by the RDNA 2 architecture. While the performance cost is a real concern—a tax paid for running AI on general compute—the resulting image quality leap over the artifact-ridden FSR 3.1 is the justification RDNA 2 owners needed. The ball is now firmly in AMD’s court. With the community having delivered the proof of concept, the only remaining question is whether AMD will prioritize goodwill and official support for its massive legacy user base, or continue to enforce a restrictive hardware policy that has already been successfully circumvented.





